Sunday, October 30, 2011
Set up some simple script work.
Worked on some kismet, this is a simple wave system for the game. Its pretty simple right now and kind of a mess. I havent gotten around to attaching everything to remote events. Im gonna be doing some more work on this as the level is nearly blocked out.
Wednesday, October 19, 2011
Wednesday, October 12, 2011
More blocking out done in 3ds max. Enjoy some screenshots.
Tuesday, October 4, 2011
Did some work with the moon.
I apologize if the screenshots are a tad bit dark but i didnt have time to brighten them up. Theres a few things id like to do to tweak the moon a bit. But i think its an excellent start and really helps the mood and feeling to the outdoor area. This will work just fine for quite some time until more important things are done.
Monday, October 3, 2011
Lightshafts/God Rays.
Tonight I worked on just some simple fun things, one of those being lightshafts. I enabled them for the dominant directional light and toggled with a few settings for it. As well as changed some parameters for the skydome in the material instance. I finally got a decent looking lightshafts and it looks rather cool running through the woods. I also made one minor adjustment with the postprocess, just added a slight desaturation to give a little more of an old feel. I think tomorrow ill work on a decent moon instead of this gradient style moon. This moon does not do justice in my opinion. After the moon ill start modeling out some more of the house as i need to finish that ASAP.
More Soon.
Oh yea and lighting wasnt built for this.. Dont have time to wait for that to build, tomorrow most likely along with the other changes.
More Soon.
Oh yea and lighting wasnt built for this.. Dont have time to wait for that to build, tomorrow most likely along with the other changes.
WIP - LightShafts and slight scene desaturation |
WIP - LightShafts and slight scene desaturation |
Vertex Painting And Modeling house in 3ds max.
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