Showing posts with label 3ds Max. Show all posts
Showing posts with label 3ds Max. Show all posts

Friday, September 16, 2011

Worked on main staircase some more, no texture still. Still in blockout mode.



Did some more work on the main stairs for the main hall and did some work to the stairs leading to the outside door. The screenshots are from in editor view as i do not have time to do a lighting build and have to be somewhere pretty soon. Enjoy!

Thursday, September 15, 2011

Been working on assets in 3ds max.

     Havent posted anything too recently. Most of my work now is in 3ds max. Mostly for baseboards and actual proper stairs, railings, and to overall clean up some rough edges. Lately ive been working on the main hall ( the first hall you enter in the building). Ive also done some work to the outside stable to give that more of a horse stable feel.  No screenshots on that however. I havent gotten around to texturing the railings and stairs. That will be one of the last things i do as its still in blockout stage. So all of the textures are just temporary for now. As well as all the models are not absolutely final. The endings of the railings and sidings in particular need to be worked with. But none the less, enjoy! 


WIP Main Hall
WIP Dining Hall

WIP Main Hall

WIP Main Hall 2nd Floor

Friday, September 9, 2011

Export Blockout From UDK And Imported Into 3ds Max

WIP- The Scene right after import from UDK
I recently got the blockout decent enough to where i can start working on stuff in terms of paneling, stairs, windows and doorways. I exported the level as a .obj from UDK. Heres a screenshot.