Showing posts with label Unreal. Show all posts
Showing posts with label Unreal. Show all posts
Thursday, July 21, 2011
Free Time. NEW EXCITING Project!!
Well recently, I just got a bunch of free time. So expect updates daily. As i got a new VERY exciting project im working on with a small group of friends. So tonight i will be posting the work i did today for this new project. Expect more soon. Oh and this will be done with the unreal engine of course! :D
Wednesday, May 11, 2011
Did some work tonight as planned.
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| Work In Progress |
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| Work In Progress |
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| Work In Progress |
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| Work In Progress |
Worked on the post process effect. Its still a bit dark because the scene has almost no lighting at all. The final picture (the one right above this paragraph) shows the rocky terrain material. I also up'd the bloom quite a bit as well as added some depth of field (dof). The bloom might be a little too much right now but we'll see as i add some heat distortion and a different skydome. Also did a bit of work with both the lava flow material and the cracks material. Next ill set up the Material Instance Constant so i can have the lava pulse effect working through matinee. That in combination with the bloom effect i think will make a very good and desired effect. Then after that it will be onto terrain and some more work with the volcano.
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