Showing posts with label Unreal. Show all posts
Showing posts with label Unreal. Show all posts

Thursday, July 21, 2011

Free Time. NEW EXCITING Project!!

Well recently, I just got a bunch of free time. So expect updates daily. As i got a new VERY exciting project im working on with a small group of friends.  So tonight i will be posting the work i did today for this new project. Expect more soon. Oh and this will be done with the unreal engine of course! :D

Wednesday, May 11, 2011

Did some work tonight as planned.

Work In Progress

Work In Progress

Work In Progress

Work In Progress

Worked on the post process effect. Its still a bit dark because the scene has almost no lighting at all. The final picture (the one right above this paragraph) shows the rocky terrain material. I also up'd the bloom quite a bit as well as added some depth of field (dof). The bloom might be a little too much right now but we'll see as i add some heat distortion and a different skydome. Also did a bit of work with both the lava flow material and the cracks material. Next ill set up the Material Instance Constant so i can have the lava pulse effect working through matinee. That in combination with the bloom effect i think will make a very good and desired effect. Then after that it will be onto terrain and some more work with the volcano.

Thursday, May 5, 2011

Material Setup for the lava.
Heres a little update of the material for the lava that ive been working on. This will be submitted to the elemental level design contestt thats currently running on the UDK forums. More soon.