Saturday, May 21, 2011
Vertex Painting
Currently working on vertex painting within the udk. Going through a 3d motive video thats helping a lot, along with some of the stuff i had worked on before. The idea will be to paint the cracks in the lava where I want them and not have them everywhere. This will help with tiling as well. Im really liking how the crack material is coming along, Just a few more tweaks for the vertex painting then i can call that done and start working on rocks and other things of importance.
Sunday, May 15, 2011
Lava Flow update.
Did a bit of work to the mesh of the lava flowing down the side of the volcano. I have a parameter in the material that will give it a pulsing effect so it will gradually get darker and brighter over the amount of time i set in the matinee editor. I also started messing around with the material used for the volcano, I can now vertex paint on it. So progress has been done with that. Eventually ill upload a video showing the pulsing effect on the cracked lava material since that is now working. Anyway here is a screenshot from today's work.
Wednesday, May 11, 2011
Did some work tonight as planned.
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| Work In Progress |
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| Work In Progress |
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| Work In Progress |
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| Work In Progress |
Worked on the post process effect. Its still a bit dark because the scene has almost no lighting at all. The final picture (the one right above this paragraph) shows the rocky terrain material. I also up'd the bloom quite a bit as well as added some depth of field (dof). The bloom might be a little too much right now but we'll see as i add some heat distortion and a different skydome. Also did a bit of work with both the lava flow material and the cracks material. Next ill set up the Material Instance Constant so i can have the lava pulse effect working through matinee. That in combination with the bloom effect i think will make a very good and desired effect. Then after that it will be onto terrain and some more work with the volcano.
Update on some lave flow.
Just got around to posting up a picture of the lava flowing from the top of the volcano down. The material still needs a lot of work but its some progress nonetheless. Outta crunch mode for now, so ill be working on this about every night this week now. Possibly some more updates tonight. Im gonna set up the post process effects so the lava gives more of an effect on the environment.
Monday, May 9, 2011
A quick update.
Still crunching at work lately. Tonight is the last day for that hopefully. So expect more things to be updated, im just about happy with the lavacracked material just one more touch up. Then onto the lava flowing down from the top of the volcano. More soon. Real soon.
Thursday, May 5, 2011
Sunday, April 3, 2011
Elemental Level Design Contest.
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| Top Down of the level. |
Saturday, March 5, 2011
Back From GDC.
GDC was a blast this year! As usual really. Talked and met some really cool people. And above all learned lots of things and attended very interesting talks. Burgertime HD was officially announced to the public and has been seeming to get some pretty good comments/feedback so I cant wait to see how it does. Now that im back its time to get back to work and catch up on sleep.
Tuesday, March 1, 2011
Off to GDC!
Well today I'll be flying out to San Francisco for GDC 2011. It should be a very exciting time! Cant wait to network with fellow game designers and sit in on some lectures.
Wednesday, February 16, 2011
Outdoor Environment Update
Been working a lot lately. But got some free time coming up and worked on a few of the outdoor effects for the upcoming project viral link. Toyed around with some speedtree settings and some nice lighting effects to give some lightshafts/godrays. Anyways the new picture is on the level designs page.
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