Tuesday, August 30, 2011

More update screenshots. Built lighting.

     Recently built the lighting using swarm. So here are some more progress pictures.



Main Hall WIP, Textures are not final.
Outside of Mansion textures are not final. WIP

Outdoor path to cabin, WIP textures are not final.

Outdoor path to mansion from cabin, WIP.





Got more of the level blocked out.

     Been working hard on this project lately. Got a lot more done in terms of the level being blocked out. Added some more textures and have been working on materials as well. I also did some simple lighting to add to the feel of the outdoor area of the level.

     Created a few more prefabs as well, one of them being funtional doors. When the player goes up to the door and presses "E" on the keyboard the door opens for them, after 5 seconds the door closes. I need this to work similiar to the doors in left 4 dead where the player can close the door manually as well. But that will be for a little later time. Another prefab i set up was some simple torches, these were already shipped with the udk. But this prefab includes an ambient sound, the static mesh of the torch, and the fire particle system.

     On a side not all of this is a Work In Progress, dont expect these textures to be final in anyway. I know some of them are in areas they dont belong. ;) I shall clean that up once people start playing it to test out the "fun factor"


Swarm Agent Up and running on both my computers.

Worked on reflection and cube mapping on the tile floor. Still might need some adjustment.

Thursday, August 18, 2011

Swarm Agent for UDK.

Recently decided to set up and work with the Swarm Agent that comes along with UDK. It was actually very easy to setup and worked flawlessly. So now my lighting builds will finish much much quicker! Now if only I had a render farm like Pixar or Epic Games :P

Tuesday, July 26, 2011

New project screenshots. Level blockout almost complete.

Recently ive been working on a UDK project with some friends. I have some big hopes for this project and making it fun will be the first thing focused on. Aka just gonna be a blockout till its fun, no focus on art and making it look good first. Simple base textures and the overall feeling for the level. So heres some screenshots.

Thursday, July 21, 2011

Free Time. NEW EXCITING Project!!

Well recently, I just got a bunch of free time. So expect updates daily. As i got a new VERY exciting project im working on with a small group of friends.  So tonight i will be posting the work i did today for this new project. Expect more soon. Oh and this will be done with the unreal engine of course! :D

Saturday, May 21, 2011

Vertex Painting

Currently working on vertex painting within the udk. Going through a 3d motive video thats helping a lot, along with some of the stuff i had worked on before. The idea will be to paint the cracks in the lava where I want them and not have them everywhere. This will help with tiling as well. Im really liking how the crack material is coming along, Just a few more tweaks for the vertex painting then i can call that done and start working on rocks and other things of importance.

Sunday, May 15, 2011

Lava Flow update.

Did a bit of work to the mesh of the lava flowing down the side of the volcano. I have a parameter in the material that will give it a pulsing effect so it will gradually get darker and brighter over the amount of time i set in the matinee editor. I also started messing around with the material used for the volcano, I can now vertex paint on it. So progress has been done with that. Eventually ill upload a video showing the pulsing effect on the cracked lava material since that is now working. Anyway here is a screenshot from today's work.

Wednesday, May 11, 2011

Did some work tonight as planned.

Work In Progress

Work In Progress

Work In Progress

Work In Progress

Worked on the post process effect. Its still a bit dark because the scene has almost no lighting at all. The final picture (the one right above this paragraph) shows the rocky terrain material. I also up'd the bloom quite a bit as well as added some depth of field (dof). The bloom might be a little too much right now but we'll see as i add some heat distortion and a different skydome. Also did a bit of work with both the lava flow material and the cracks material. Next ill set up the Material Instance Constant so i can have the lava pulse effect working through matinee. That in combination with the bloom effect i think will make a very good and desired effect. Then after that it will be onto terrain and some more work with the volcano.

Update on some lave flow.

Just got around to posting up a picture of the lava flowing from the top of the volcano down. The material still needs a lot of work but its some progress nonetheless. Outta crunch mode for now, so ill be working on this about every night this week now. Possibly some more updates tonight. Im gonna set up the post process effects so the lava gives more of an effect on the environment.

Monday, May 9, 2011

A quick update.

Still crunching at work lately. Tonight is the last day for that hopefully. So expect more things to be updated, im just about happy with the lavacracked material just one more touch up. Then onto the lava flowing down from the top of the volcano. More soon. Real soon.