Saturday, May 21, 2011

Vertex Painting

Currently working on vertex painting within the udk. Going through a 3d motive video thats helping a lot, along with some of the stuff i had worked on before. The idea will be to paint the cracks in the lava where I want them and not have them everywhere. This will help with tiling as well. Im really liking how the crack material is coming along, Just a few more tweaks for the vertex painting then i can call that done and start working on rocks and other things of importance.

Sunday, May 15, 2011

Lava Flow update.

Did a bit of work to the mesh of the lava flowing down the side of the volcano. I have a parameter in the material that will give it a pulsing effect so it will gradually get darker and brighter over the amount of time i set in the matinee editor. I also started messing around with the material used for the volcano, I can now vertex paint on it. So progress has been done with that. Eventually ill upload a video showing the pulsing effect on the cracked lava material since that is now working. Anyway here is a screenshot from today's work.

Wednesday, May 11, 2011

Did some work tonight as planned.

Work In Progress

Work In Progress

Work In Progress

Work In Progress

Worked on the post process effect. Its still a bit dark because the scene has almost no lighting at all. The final picture (the one right above this paragraph) shows the rocky terrain material. I also up'd the bloom quite a bit as well as added some depth of field (dof). The bloom might be a little too much right now but we'll see as i add some heat distortion and a different skydome. Also did a bit of work with both the lava flow material and the cracks material. Next ill set up the Material Instance Constant so i can have the lava pulse effect working through matinee. That in combination with the bloom effect i think will make a very good and desired effect. Then after that it will be onto terrain and some more work with the volcano.

Update on some lave flow.

Just got around to posting up a picture of the lava flowing from the top of the volcano down. The material still needs a lot of work but its some progress nonetheless. Outta crunch mode for now, so ill be working on this about every night this week now. Possibly some more updates tonight. Im gonna set up the post process effects so the lava gives more of an effect on the environment.

Monday, May 9, 2011

A quick update.

Still crunching at work lately. Tonight is the last day for that hopefully. So expect more things to be updated, im just about happy with the lavacracked material just one more touch up. Then onto the lava flowing down from the top of the volcano. More soon. Real soon.

Thursday, May 5, 2011

Material Setup for the lava.
Heres a little update of the material for the lava that ive been working on. This will be submitted to the elemental level design contestt thats currently running on the UDK forums. More soon.