Tuesday, September 27, 2011

Working on some destructible assets, and unwrapping models.

 Havent posted on here too lately, but still been working on my UDK project. Ive recently been playing gears of war 3 and saw many destructable environment assets like pillars. So i decided to work with the fracture mesh tool in udk and make some stuff of my own. Destruction is fun! More soon.

As for the unwrapping, ive unwrapped some of the main staircase and am working on that now so i should have a decent looking staircase with a rug soon. Eventually after that ill work on making the walls in 3ds max and cleaning up the edges and move away from the bsp.

Friday, September 16, 2011

Worked on main staircase some more, no texture still. Still in blockout mode.



Did some more work on the main stairs for the main hall and did some work to the stairs leading to the outside door. The screenshots are from in editor view as i do not have time to do a lighting build and have to be somewhere pretty soon. Enjoy!

Thursday, September 15, 2011

Been working on assets in 3ds max.

     Havent posted anything too recently. Most of my work now is in 3ds max. Mostly for baseboards and actual proper stairs, railings, and to overall clean up some rough edges. Lately ive been working on the main hall ( the first hall you enter in the building). Ive also done some work to the outside stable to give that more of a horse stable feel.  No screenshots on that however. I havent gotten around to texturing the railings and stairs. That will be one of the last things i do as its still in blockout stage. So all of the textures are just temporary for now. As well as all the models are not absolutely final. The endings of the railings and sidings in particular need to be worked with. But none the less, enjoy! 


WIP Main Hall
WIP Dining Hall

WIP Main Hall

WIP Main Hall 2nd Floor

Friday, September 9, 2011

Export Blockout From UDK And Imported Into 3ds Max

WIP- The Scene right after import from UDK
I recently got the blockout decent enough to where i can start working on stuff in terms of paneling, stairs, windows and doorways. I exported the level as a .obj from UDK. Heres a screenshot.

Wednesday, September 7, 2011

Terrain Work

Recently i did some terrain work within udk. Now udk has many tools for this including the recently added landscape feature. I decided to stick with the old terrain tool because I will be converting the terrain into a static mesh eventually for memory and performance reasons. I also added a barn-like building to the outside its only a rough blockout though. So heres some screenshots :)
Wip- Front of mansion.

Wip Back Woods of Mansion

Wip Back Woods of Mansion

WIP Front of Mansion

Tuesday, August 30, 2011

More update screenshots. Built lighting.

     Recently built the lighting using swarm. So here are some more progress pictures.



Main Hall WIP, Textures are not final.
Outside of Mansion textures are not final. WIP

Outdoor path to cabin, WIP textures are not final.

Outdoor path to mansion from cabin, WIP.





Got more of the level blocked out.

     Been working hard on this project lately. Got a lot more done in terms of the level being blocked out. Added some more textures and have been working on materials as well. I also did some simple lighting to add to the feel of the outdoor area of the level.

     Created a few more prefabs as well, one of them being funtional doors. When the player goes up to the door and presses "E" on the keyboard the door opens for them, after 5 seconds the door closes. I need this to work similiar to the doors in left 4 dead where the player can close the door manually as well. But that will be for a little later time. Another prefab i set up was some simple torches, these were already shipped with the udk. But this prefab includes an ambient sound, the static mesh of the torch, and the fire particle system.

     On a side not all of this is a Work In Progress, dont expect these textures to be final in anyway. I know some of them are in areas they dont belong. ;) I shall clean that up once people start playing it to test out the "fun factor"


Swarm Agent Up and running on both my computers.

Worked on reflection and cube mapping on the tile floor. Still might need some adjustment.

Thursday, August 18, 2011

Swarm Agent for UDK.

Recently decided to set up and work with the Swarm Agent that comes along with UDK. It was actually very easy to setup and worked flawlessly. So now my lighting builds will finish much much quicker! Now if only I had a render farm like Pixar or Epic Games :P

Tuesday, July 26, 2011

New project screenshots. Level blockout almost complete.

Recently ive been working on a UDK project with some friends. I have some big hopes for this project and making it fun will be the first thing focused on. Aka just gonna be a blockout till its fun, no focus on art and making it look good first. Simple base textures and the overall feeling for the level. So heres some screenshots.

Thursday, July 21, 2011

Free Time. NEW EXCITING Project!!

Well recently, I just got a bunch of free time. So expect updates daily. As i got a new VERY exciting project im working on with a small group of friends.  So tonight i will be posting the work i did today for this new project. Expect more soon. Oh and this will be done with the unreal engine of course! :D