Sunday, October 30, 2011
Set up some simple script work.
Worked on some kismet, this is a simple wave system for the game. Its pretty simple right now and kind of a mess. I havent gotten around to attaching everything to remote events. Im gonna be doing some more work on this as the level is nearly blocked out.
Wednesday, October 19, 2011
Wednesday, October 12, 2011
More blocking out done in 3ds max. Enjoy some screenshots.
Tuesday, October 4, 2011
Did some work with the moon.
I apologize if the screenshots are a tad bit dark but i didnt have time to brighten them up. Theres a few things id like to do to tweak the moon a bit. But i think its an excellent start and really helps the mood and feeling to the outdoor area. This will work just fine for quite some time until more important things are done.
Monday, October 3, 2011
Lightshafts/God Rays.
Tonight I worked on just some simple fun things, one of those being lightshafts. I enabled them for the dominant directional light and toggled with a few settings for it. As well as changed some parameters for the skydome in the material instance. I finally got a decent looking lightshafts and it looks rather cool running through the woods. I also made one minor adjustment with the postprocess, just added a slight desaturation to give a little more of an old feel. I think tomorrow ill work on a decent moon instead of this gradient style moon. This moon does not do justice in my opinion. After the moon ill start modeling out some more of the house as i need to finish that ASAP.
More Soon.
Oh yea and lighting wasnt built for this.. Dont have time to wait for that to build, tomorrow most likely along with the other changes.
More Soon.
Oh yea and lighting wasnt built for this.. Dont have time to wait for that to build, tomorrow most likely along with the other changes.
![]() |
WIP - LightShafts and slight scene desaturation |
![]() |
WIP - LightShafts and slight scene desaturation |
Vertex Painting And Modeling house in 3ds max.
Wednesday, September 28, 2011
Worked on the main hall. Did proper unwrapping,
Got around to unwrapping most of the staircase in the main hall, looking better. Still needs to have some texture work done, id like to have a rug going down the stairs and out to the front door or so, so ill be doing that soon. Also since I until recently only had about one light in the main hall I added some more and the lights hanging on the wall now give off light due to lightmass. Boy lightmass is the shit. I still have to tweak some emissive values to those lights to make it a bit more of the way i want it, but thats not till other bigger things are done. In the screenshots below, I show the destructible marble pillars that i worked on. I liked how they turned out, i dont know how i feel about the model of the completely destroyed pillar, I think ill make some changes to that eventually.
![]() |
WIP - Nice and bright. |
![]() |
WIP - Pillars Before |
![]() |
WIP - Destroyed Pillar |
Tuesday, September 27, 2011
Working on some destructible assets, and unwrapping models.
Havent posted on here too lately, but still been working on my UDK project. Ive recently been playing gears of war 3 and saw many destructable environment assets like pillars. So i decided to work with the fracture mesh tool in udk and make some stuff of my own. Destruction is fun! More soon.
As for the unwrapping, ive unwrapped some of the main staircase and am working on that now so i should have a decent looking staircase with a rug soon. Eventually after that ill work on making the walls in 3ds max and cleaning up the edges and move away from the bsp.
As for the unwrapping, ive unwrapped some of the main staircase and am working on that now so i should have a decent looking staircase with a rug soon. Eventually after that ill work on making the walls in 3ds max and cleaning up the edges and move away from the bsp.
Friday, September 16, 2011
Worked on main staircase some more, no texture still. Still in blockout mode.
Did some more work on the main stairs for the main hall and did some work to the stairs leading to the outside door. The screenshots are from in editor view as i do not have time to do a lighting build and have to be somewhere pretty soon. Enjoy!
Thursday, September 15, 2011
Been working on assets in 3ds max.
Havent posted anything too recently. Most of my work now is in 3ds max. Mostly for baseboards and actual proper stairs, railings, and to overall clean up some rough edges. Lately ive been working on the main hall ( the first hall you enter in the building). Ive also done some work to the outside stable to give that more of a horse stable feel. No screenshots on that however. I havent gotten around to texturing the railings and stairs. That will be one of the last things i do as its still in blockout stage. So all of the textures are just temporary for now. As well as all the models are not absolutely final. The endings of the railings and sidings in particular need to be worked with. But none the less, enjoy!
![]() |
WIP Main Hall |
![]() |
WIP Dining Hall |
![]() |
WIP Main Hall |
![]() |
WIP Main Hall 2nd Floor |
Subscribe to:
Posts (Atom)